I'm a UI/UX designer and full stack developer passionate about crafting digital products that blend aesthetics, functionality, and scalability.
I specialize in designing intuitive experiences and building robust systems that solve real user needs. I believe in the power of user-centered design backed by solid technical architecture.
I believe in the power of user-centered design backed by solid technical architecture.
I prefer to let my work speak for itself—so scroll down and see it in action
A UI/UX designer and full stack developer based in Colombia, driven by minimalist design, clean systems, and well-structured code. I specialize in managing, developing, and overseeing high-quality interactive products where user experience and technical architecture go hand in hand.
Name | Ian Castaño |
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Birthday | May 24 |
Age | 24 years |
Location | Bogotá, Colombia |
Phone | (+57) 305 7901484 |
ianfedev@gmail.com | |
Discord | MomlessTomato |
I chose to pursue this degree, which has as its strong point the design of experiences through technological products, which I developed throughout my studies and are in my portfolio.
To improve the aesthetics of my products and give them a unique touch, I learned advanced CSS in a bootcamp I took early in my career.
I started my career in experience development through self-taught learning, focusing on learning basic web development technologies to be able to materialize my ideas.
Throughout my professional career, I learned various tools that allowed me to play a direct role in product development, as well as how to properly evaluate the management and results of these products in terms of both software quality and user experience.
Product design, development
Product design, development
Cocco is a Colombian brand of children's accessories. Its main problem was the lack of software that could track its technical specifications and the cost of its materials for production.
The application requirements were as follows:
My role as a UX designer was to conduct research on the current functioning of the company's data sheets and prototype custom software, the development stage of which was carried out and validated under my supervision.
Product Design, development
Product Design, development
Astrocube Network was an online community for a video game that faced several challenges with its in-game experience. Their greatest need was an intuitive, easy-to-use website that would complement their in-game experience.
The main requirements of the project were the following:
My main role in the development of this platform was the complete creation of the web platform (named Polaris) and the backend (named Perseus) that supported the platform.
Along with this, my supervision of the in-game development team was also essential, creating the necessary tools that would allow communication between the game platform and the web platform, allowing the product to acquire its functional value in record time, having supervised and directly participated in the in-game modifications.
Game Design, game development, XR
Game Design, game development, XR
Securicam is a video game in an interactive space designed to pedagogically show citizens which intolerant behaviors, which are not necessarily violations, decrease mobility in Colombia.
Project requirements:
Design of the solution and complete UX investigation towards the final solution, along with real-life control and gameplay development.
Concept Design, development
Concept Design, development
Animentor is a product I designed for animation students who lack visual references for certain actions.
Thanks to augmented reality technology and the LiDAR sensor included in the latest generation of iPhones at the time, people can record themselves, and Animentor will automatically motion track a skeleton, whose movements can then be exported to an animation program like Blender.
* Reference image
Development, project management
Development, project management
Gobernemos is a platform developed to promote political participation in Colombia. The original design idea was validated as a mobile app from which people could create requests that can be discussed, commented on, and voted on. Those ideas that are most popular can be evaluated by a council member or a representative of the governor's office.
In the development of this application, my role was important in guiding and supervising the development team for the proper implementation of all features. However, I also played a direct role in the development of this application, playing a key role in the constant evaluation of code quality and merging complex features to work seamlessly with the main branch of the app's development.
Concept Design, UI design
Concept Design, UI design
Orvibo Revolution is a product concept inspired by the Orvibo brand and developed as a business model that seeks to unite devices from other manufacturers with Orvibo's Smart Home AI ecosystem.
For the development of this concept I implemented three proposals:
Aplicativo web donde se muestra cómo funciona Orvibo Revolution, junto a una lista de proveedores compatibles y soporte para configuración.
An app that functions as a successor to Home AI, designed as a smart home app that provides compatibility with all Google Home or Apple Home Kit devices.
An educational app that allows people to learn how to create their own home with Orvibo devices, in addition to creating a gallery with photos from each person who uses the app.
I help bring your product ideas to life, supervising and contributing to the development of interactive digital solutions that are both user-centered and technically structured.
I research and prototype interactive solutions to existing and non-existing problems of a certain group of people..
I prototype and develop user-friendly, aesthetically pleasing, and usable experiences that generate special value for their users.
Oversee the correct management of experience design projects, being the perfect link that generates harmony between the ideation and the correct production of a solution.
I have the ability to develop mobile and web platforms and develop experiences in mixed realities, with technologies including JS, Java, Unity, Next, Golang, DevOps tools and many others...
Whether you have a question, a project in mind, or just want to say hi—feel free to reach out via email, phone, or Discord. I'm always open to meaningful conversations.